Renamed shader files and updated compile_shaders.bat batch file.

This commit is contained in:
Pawel Lapinski
2018-02-28 10:13:51 +01:00
parent d566eef9a0
commit 20fbf8a299
29 changed files with 28 additions and 20 deletions

View File

@@ -8,8 +8,14 @@ REM // Licensed under the Apache License, Version 2.0 (the "License"); REM // yo
REM // you may not use this file except in compliance with the License.
REM // You may obtain a copy of the License at
REM //
REM // http://www.apache.org/licenses/LICENSE-2.0
REM //
REM // http://www.apache.org/licenses/LICENSE-2.0
REM //
REM // Unless required by applicable law or agreed to in writing, software
REM // distributed under the License is distributed on an "AS IS" BASIS,
REM // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
REM // See the License for the specific language governing permissions and
REM // limitations under the License.
REM /////////////////////////////////////////////////////////////////////////////////////////////
if [%1] == [] (
echo Folder not provided! Please specify folder and shader file name without extension
@@ -33,14 +39,14 @@ if not exist %folder% (
echo Could not find "glslangValidator.exe" file.
goto end
:convert
:convert
set folder=%1\Data
if not exist %folder% (
echo Could not find specified folder.
goto end
if not exist %folder% (
echo Could not find specified folder.
goto end
)
if exist %folder%\%2.vert (