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https://github.com/opus-tango/IntroductionToVulkan.git
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Renamed shader files and updated compile_shaders.bat batch file.
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65
Project/Tutorials/07/Data/shader.vert.spv.txt
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65
Project/Tutorials/07/Data/shader.vert.spv.txt
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Tutorials\07\Data\shader.vert
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 32
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 10 21 28 30
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Source GLSL 450
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Name 4 "main"
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Name 8 "gl_PerVertex"
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MemberName 8(gl_PerVertex) 0 "gl_Position"
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Name 10 ""
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Name 14 "u_UniformBuffer"
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MemberName 14(u_UniformBuffer) 0 "u_ProjectionMatrix"
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Name 16 ""
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Name 21 "i_Position"
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Name 28 "v_Texcoord"
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Name 30 "i_Texcoord"
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MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position
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Decorate 8(gl_PerVertex) Block
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MemberDecorate 14(u_UniformBuffer) 0 ColMajor
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MemberDecorate 14(u_UniformBuffer) 0 Offset 0
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MemberDecorate 14(u_UniformBuffer) 0 MatrixStride 16
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Decorate 14(u_UniformBuffer) Block
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Decorate 16 DescriptorSet 0
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Decorate 16 Binding 1
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Decorate 21(i_Position) Location 0
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Decorate 28(v_Texcoord) Location 0
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Decorate 30(i_Texcoord) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(gl_PerVertex): TypeStruct 7(fvec4)
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9: TypePointer Output 8(gl_PerVertex)
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10: 9(ptr) Variable Output
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11: TypeInt 32 1
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12: 11(int) Constant 0
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13: TypeMatrix 7(fvec4) 4
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14(u_UniformBuffer): TypeStruct 13
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15: TypePointer Uniform 14(u_UniformBuffer)
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16: 15(ptr) Variable Uniform
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17: TypePointer Uniform 13
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20: TypePointer Input 7(fvec4)
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21(i_Position): 20(ptr) Variable Input
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24: TypePointer Output 7(fvec4)
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26: TypeVector 6(float) 2
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27: TypePointer Output 26(fvec2)
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28(v_Texcoord): 27(ptr) Variable Output
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29: TypePointer Input 26(fvec2)
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30(i_Texcoord): 29(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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18: 17(ptr) AccessChain 16 12
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19: 13 Load 18
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22: 7(fvec4) Load 21(i_Position)
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23: 7(fvec4) MatrixTimesVector 19 22
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25: 24(ptr) AccessChain 10 12
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Store 25 23
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31: 26(fvec2) Load 30(i_Texcoord)
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Store 28(v_Texcoord) 31
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Return
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FunctionEnd
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