Renamed shader files and updated compile_shaders.bat batch file.

This commit is contained in:
Pawel Lapinski
2018-02-28 10:13:51 +01:00
parent d566eef9a0
commit 20fbf8a299
29 changed files with 28 additions and 20 deletions

View File

@@ -738,8 +738,8 @@ namespace ApiWithoutSecrets {
}
bool Tutorial07::CreatePipeline() {
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> vertex_shader_module = CreateShaderModule( "Data/Tutorials/07/vert.spv" );
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> fragment_shader_module = CreateShaderModule( "Data/Tutorials/07/frag.spv" );
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> vertex_shader_module = CreateShaderModule( "Data/Tutorials/07/shader.vert.spv" );
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> fragment_shader_module = CreateShaderModule( "Data/Tutorials/07/shader.frag.spv" );
if( !vertex_shader_module || !fragment_shader_module ) {
return false;

View File

@@ -75,6 +75,7 @@ namespace ApiWithoutSecrets {
VulkanTutorial07Parameters() :
RenderPass( VK_NULL_HANDLE ),
Image(),
UniformBuffer(),
DescriptorSet(),
PipelineLayout(),
GraphicsPipeline( VK_NULL_HANDLE ),