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https://github.com/opus-tango/IntroductionToVulkan.git
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Renamed shader files and updated compile_shaders.bat batch file.
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45
Project/Tutorials/05/Data/shader.vert.spv.txt
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45
Project/Tutorials/05/Data/shader.vert.spv.txt
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Tutorials\05\Data\shader.vert
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 21
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 10 14 18 19
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Source GLSL 450
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Name 4 "main"
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Name 8 "gl_PerVertex"
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MemberName 8(gl_PerVertex) 0 "gl_Position"
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Name 10 ""
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Name 14 "i_Position"
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Name 18 "v_Color"
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Name 19 "i_Color"
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MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position
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Decorate 8(gl_PerVertex) Block
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Decorate 14(i_Position) Location 0
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Decorate 18(v_Color) Location 0
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Decorate 19(i_Color) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(gl_PerVertex): TypeStruct 7(fvec4)
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9: TypePointer Output 8(gl_PerVertex)
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10: 9(ptr) Variable Output
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11: TypeInt 32 1
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12: 11(int) Constant 0
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13: TypePointer Input 7(fvec4)
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14(i_Position): 13(ptr) Variable Input
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16: TypePointer Output 7(fvec4)
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18(v_Color): 16(ptr) Variable Output
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19(i_Color): 13(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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15: 7(fvec4) Load 14(i_Position)
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17: 16(ptr) AccessChain 10 12
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Store 17 15
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20: 7(fvec4) Load 19(i_Color)
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Store 18(v_Color) 20
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Return
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FunctionEnd
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