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https://github.com/opus-tango/IntroductionToVulkan.git
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Renamed shader files and updated compile_shaders.bat batch file.
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59
Project/Tutorials/03/Data/shader.vert.spv.txt
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59
Project/Tutorials/03/Data/shader.vert.spv.txt
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Tutorials\03\Data\shader.vert
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 38
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 23 27
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Source GLSL 450
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Name 4 "main"
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Name 12 "pos"
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Name 21 "gl_PerVertex"
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MemberName 21(gl_PerVertex) 0 "gl_Position"
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Name 23 ""
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Name 27 "gl_VertexIndex"
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MemberDecorate 21(gl_PerVertex) 0 BuiltIn Position
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Decorate 21(gl_PerVertex) Block
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Decorate 27(gl_VertexIndex) BuiltIn VertexIndex
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 2
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8: TypeInt 32 0
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9: 8(int) Constant 3
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10: TypeArray 7(fvec2) 9
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11: TypePointer Function 10
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13: 6(float) Constant 3207803699
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14: 6(float) Constant 1060320051
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15: 7(fvec2) ConstantComposite 13 14
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16: 7(fvec2) ConstantComposite 14 14
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17: 6(float) Constant 0
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18: 7(fvec2) ConstantComposite 17 13
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19: 10 ConstantComposite 15 16 18
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20: TypeVector 6(float) 4
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21(gl_PerVertex): TypeStruct 20(fvec4)
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22: TypePointer Output 21(gl_PerVertex)
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23: 22(ptr) Variable Output
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24: TypeInt 32 1
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25: 24(int) Constant 0
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26: TypePointer Input 24(int)
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27(gl_VertexIndex): 26(ptr) Variable Input
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29: TypePointer Function 7(fvec2)
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32: 6(float) Constant 1065353216
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36: TypePointer Output 20(fvec4)
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4(main): 2 Function None 3
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5: Label
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12(pos): 11(ptr) Variable Function
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Store 12(pos) 19
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28: 24(int) Load 27(gl_VertexIndex)
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30: 29(ptr) AccessChain 12(pos) 28
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31: 7(fvec2) Load 30
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33: 6(float) CompositeExtract 31 0
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34: 6(float) CompositeExtract 31 1
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35: 20(fvec4) CompositeConstruct 33 34 17 32
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37: 36(ptr) AccessChain 23 25
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Store 37 35
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Return
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FunctionEnd
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