Renamed shader files and updated compile_shaders.bat batch file.

This commit is contained in:
Pawel Lapinski
2018-02-28 10:13:51 +01:00
parent d566eef9a0
commit 20fbf8a299
29 changed files with 28 additions and 20 deletions

View File

@@ -0,0 +1,29 @@
Tutorials\03\Data\shader.frag
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 14
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
Name 4 "main"
Name 9 "out_Color"
Decorate 9(out_Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(out_Color): 8(ptr) Variable Output
10: 6(float) Constant 0
11: 6(float) Constant 1053609165
12: 6(float) Constant 1065353216
13: 7(fvec4) ConstantComposite 10 11 12 12
4(main): 2 Function None 3
5: Label
Store 9(out_Color) 13
Return
FunctionEnd