mirror of
https://github.com/opus-tango/IntroductionToVulkan.git
synced 2026-03-20 12:05:20 +00:00
Added simple batch file for converting GLSL shaders into SPIR-V assemblies using glslangValidator.
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45
Project/compile_shaders.bat
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45
Project/compile_shaders.bat
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@ECHO OFF
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SETLOCAL
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REM Copyright 2016 Intel Corporation All Rights Reserved
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REM
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REM Intel makes no representations about the suitability of this software for any purpose.
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REM THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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REM EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
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REM FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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REM RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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REM Intel does not assume any responsibility for any errors which may appear in this software
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REM nor any responsibility to update it.
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if [%1] == [] (
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echo No arguments provided! Please specify folder name.
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goto end
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)
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if exist glslangValidator.exe (
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goto convert
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)
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for %%X in (glslangValidator.exe) do (set glslangValidator=%%~$PATH:X)
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if defined glslangValidator (
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goto convert
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)
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echo Could not find "glslangValidator.exe" file.
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goto end
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:convert
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set folder=Tutorial%1/Data%1
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echo Converting GLSL shaders into SPIR-V assembly in the "%folder%" folder.
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if exist %folder%/shader.vert (
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glslangValidator.exe -V -H -o %folder%/vert.spv %folder%/shader.vert > %folder%/vert.spv.txt
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)
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if exist %folder%/shader.frag (
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glslangValidator.exe -V -H -o %folder%/frag.spv %folder%/shader.frag > %folder%/frag.spv.txt
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)
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:end
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ENDLOCAL
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