// Copyright 2016 Intel Corporation All Rights Reserved
// 
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.

#version 450

out gl_PerVertex
{
  vec4 gl_Position;
};

void main() {
    vec2 pos[3] = vec2[3]( vec2(-0.7, 0.7), vec2(0.7, 0.7), vec2(0.0, -0.7) );
    gl_Position = vec4( pos[gl_VertexIndex], 0.0, 1.0 );
}
