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2022-03-31 14:53:00 -04:00
commit f6ef69b52f
9 changed files with 464 additions and 0 deletions

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zVector.pde Normal file
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/*
My own vector class so that I can see and control what is going on inside
*/
class Vector {
float x;
float y;
Vector(float _x, float _y){
this.x = _x;
this.y = _y;
}
Vector(Vector v){
this.x = v.x;
this.y = v.y;
}
void set(float _x, float _y){
this.x = _x;
this.y = _y;
}
// Add a float or vector
void add(Vector o){x += o.x; y += o.y;}
void add(float _c){x += _c; y += _c;}
void add(float _x, float _y){x += _x; y += _y;}
// Subtract a float or vector
void sub(Vector o){x -= o.x; y -= o.y;}
void sub(float _c){x -= _c; y -= _c;}
void sub(float _x, float _y){x -= _x; y -= _y;}
// multiply by a float or vector
void mul(Vector o){x *= o.x; y *= o.y;}
void mul(float _c){x *= _c; y *= _c;}
void mul(float _x, float _y){x *= _x; y *= _y;}
// Divide by a float or vector
void div(Vector o){x /= o.x; y /= o.y;}
void div(float _c){x /= _c; y /= _c;}
void div(float _x, float _y){x /= _x; y /= _y;}
// Return absolute distance to any point
float mag(Vector o){
return sqrt(sq(o.x - this.x) + sq(o.y - this.y));
}
}
/*
class Vector3D extends Vector {
float z;
Vector3D(float _x, float _y, float _z){
super(_x,_y);
z = _z;
}
void set(float _x, float _y, float _z){
x = _x;
y = _y;
z = _z;
}
// Add a float or vector
void add(Vector3D o){x += o.x; y += o.y; z += o.z;}
void add(float _c){x += _c; y += _c; z += _c;}
void add(float _x, float _y, float _z){x += _x; y += _y; z += _z;}
// Subtract a float or vector
void sub(Vector3D o){x -= o.x; y -= o.y; z -= o.z;}
void sub(float _c){x -= _c; y -= _c; z -= _c;}
void sub(float _x, float _y, float _z){x -= _x; y -= _y; z -= _z;}
// multiply by a float or vector
void mul(Vector3D o){x *= o.x; y *= o.y; z *= o.z;}
void mul(float _c){x *= _c; y *= _c; z *= _c;}
void mul(float _x, float _y, float _z){x *= _x; y *= _y; z *= _z;}
// Divide by a float or vector
void div(Vector3D o){x /= o.x; y /= o.y; z /= o.z;}
void div(float _c){x /= _c; y /= _c; z /= _c;}
void div(float _x, float _y, float _z){x /= _x; y /= _y; z /= _z;}
}
*/