mirror of
https://github.com/opus-tango/B12NumbersV3.git
synced 2026-03-20 03:55:20 +00:00
Much better button data pass
Using a setter is much better. Cleaned up B12Button as well
This commit is contained in:
@@ -3,7 +3,7 @@
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Beta version of a clock in base 12.
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Beta version of a clock in base 12.
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by Nayan Sawyer
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by Nayan Sawyer
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started Mar 2022
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started Mar 2022
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version 0.1.4.2 April 30 2022
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version 0.1.4.3 April 30 2022
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Characters are a variation of Kaktovik Inupiaq numerals
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Characters are a variation of Kaktovik Inupiaq numerals
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reversed and in base 12 instead of 20. I take no credit
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reversed and in base 12 instead of 20. I take no credit
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@@ -1,4 +1,4 @@
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class Button{
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class Button{ // TODO make most of the attributes private
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ClickHandler ch;
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ClickHandler ch;
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PVector pos; // Position to render from
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PVector pos; // Position to render from
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PVector dim; // Second coordinate for CORNERS or len/wid for CORNER and CENTER
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PVector dim; // Second coordinate for CORNERS or len/wid for CORNER and CENTER
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@@ -8,7 +8,7 @@ class Button{
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color highlight; // Stores mouseover color
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color highlight; // Stores mouseover color
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MethodRelay function; // Gets called when button is pressed
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MethodRelay function; // Gets called when button is pressed
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boolean mouseOver;
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boolean mouseOver;
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Object[] data; // Anything that gets passed to MethodRelay function
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Object[] data; // Anything that gets passed to MethodRelay function when key pressed. Must be set manually
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Button(ClickHandler _ch, PVector _pos, PVector _dim, float _radius){
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Button(ClickHandler _ch, PVector _pos, PVector _dim, float _radius){
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ch = _ch;
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ch = _ch;
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@@ -40,7 +40,8 @@ class Button{
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void setColor(color c){col = c; }
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void setColor(color c){col = c; }
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void setColor(color c, color h){col = c; highlight = h;}
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void setColor(color c, color h){col = c; highlight = h;}
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void setHighlight(color h){ highlight = h; }
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void setHighlight(color h){ highlight = h; }
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void setFunction(MethodRelay _function){function = _function;} // TODO finish implementation
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void setFunction(MethodRelay _function){function = _function;} // DONE finish implementation
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void setData(Object... _data){ data = _data; } // Data to pass for button presses. Ugh, note that the array already exists because it's passed as such, no need to create a new one. Stupid bug
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void setMode(int m){
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void setMode(int m){
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if(m == CORNER || m == CORNERS || m == CENTER || m == RADIUS){
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if(m == CORNER || m == CORNERS || m == CENTER || m == RADIUS){
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@@ -47,8 +47,9 @@ class B12Button extends Button{
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B12Button(ClickHandler _ch, PVector _pos, PVector _dim, float _radius, B12Digit _digit){
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B12Button(ClickHandler _ch, PVector _pos, PVector _dim, float _radius, B12Digit _digit){
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super(_ch,_pos,_dim,_radius);
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super(_ch,_pos,_dim,_radius);
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data = new Object[]{_digit}; //(Object[])append(data, _digit); commented version deprecated. required initializing array in Button
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//data = new Object[]{_digit}; Deprecated
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digit = _digit;
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digit = _digit;
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setData(_digit);
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}
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}
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B12Button(ClickHandler _ch, PVector _pos, PVector _dim, B12Digit _digit){
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B12Button(ClickHandler _ch, PVector _pos, PVector _dim, B12Digit _digit){
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this(_ch, _pos, _dim, 2, _digit);
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this(_ch, _pos, _dim, 2, _digit);
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@@ -58,18 +59,9 @@ class B12Button extends Button{
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B12Digit getDigit(){ return digit; }
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B12Digit getDigit(){ return digit; }
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void setDigit(B12Digit _digit){ digit = _digit; }
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void setDigit(B12Digit _digit){ digit = _digit; }
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/*
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@Override
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void clicked(float x, float y){
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if(mouseOver){
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new MethodRelay(target, "addChar", B12Digit.class).execute(digit);
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}
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}*/
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@Override
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@Override
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void display(){
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void display(){
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super.display(); //<>//
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super.display(); //<>//
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//new MethodRelay(this, "mouseOver" + str(mode), float.class, float.class).execute(mouseX,mouseY);
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pushMatrix();
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pushMatrix();
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