Update README.md

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Nayan Sawyer
2022-10-28 14:03:18 -04:00
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# B12NumbersV3 # B12NumbersV3
Release version 1.0.0.0 now available! see [releases](https://github.com/GShadow5/B12NumbersBeta1/releases) for a download Release version 1.0.0.1 now available! see [releases](https://github.com/GShadow5/B12NumbersBeta1/releases) for a download
Note - changes after 1.0.0.0 are source code text only, and do not impact the release version Note - changes after 1.0.0.1 are source code text only, and do not impact the release version
This is a basic clock and calculator app that represents all numbers using base 12. The characters are designed after the ingenious Kaktovik Iñupiaq numerals, which were created by a group of middle schoolers in Kaktovik Alaska, to represent the base 20 counting system in Iñupiaq, their Inuit language. I take no credit for the design of the characters. I have merely co-opted the design for the development of this project because it is elegant and convenient to use for compound base number systems, and looks nothing like the Arabic numeral system. This is a basic clock and calculator app that represents all numbers using base 12. The characters are designed after the ingenious Kaktovik Iñupiaq numerals, which were created by a group of middle schoolers in Kaktovik Alaska, to represent the base 20 counting system in Iñupiaq, their Inuit language. I take no credit for the design of the characters. I have merely co-opted the design for the development of this project because it is elegant and convenient to use for compound base number systems, and looks nothing like the Arabic numeral system.
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The number system is such that horizontal ticks on top represent multiples of four, and vertical ticks represent multiples of one. Decimal 11 is 2 horizontal ticks, and 3 vertical ticks. (8 + 3) The number system is such that horizontal ticks on top represent multiples of four, and vertical ticks represent multiples of one. Decimal 11 is 2 horizontal ticks, and 3 vertical ticks. (8 + 3)
I had grander plans for this program, but once I got into the details of how to construct event handlers for the mouse, and discovered that singletons are not allowed in Processing, I decided to postpone this project indefinitely. I am currently learning Vulkan and C++, and I hope to do more UI stuff using that at some point in the future, so I will probably remake this project someday, but until then this is all there is. I had grander plans for this program, but once I got into the details of how to construct event handlers for the mouse, and discovered that singletons are not allowed in Processing, I decided to postpone this project indefinitely. I am currently learning Vulkan and C++, and I hope to do more UI stuff using that at some point in the future, so I will probably remake this project someday, but until then this is all there is.
## How to use
If you have Processing installed all you need to do is download the source code and open B12NumbersV3.pde in the Processing IDE
Alternatively, if you are on windows you can download the release version from the [releases](https://github.com/GShadow5/B12NumbersBeta1/releases) page, unzip it, and run the .exe file.